forked from mirror/OpenTTD
Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense to the human, while still allowing the niche player to set (by finding the correct %) a snow line height they like. This makes for easier defaults, as it decoupled terrain height from amount of snow. Maps can never be 100% snow, as we do not have sprites for coastal tiles. Internally, this calculates the best snow line height to approach this coverage as close as possible.
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Patric Stout
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3fae244f54
commit
eff2376871
@@ -29,6 +29,8 @@ static const uint MIN_SNOWLINE_HEIGHT = 2; ///< Minimum snow
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static const uint DEF_SNOWLINE_HEIGHT = 10; ///< Default snowline height
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static const uint MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2); ///< Maximum allowed snowline height
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static const uint DEF_SNOW_COVERAGE = 40; ///< Default snow coverage.
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/**
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* The different types of tiles.
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