(svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode'

-Fix: [ FS#30 ] don't reset date in SE when pressing RandomLand (rewrote patch of MeusH, but Peter warned me I should put his name in, so... oh well)
This commit is contained in:
truelight
2006-01-06 21:57:37 +00:00
parent 10a2787fd5
commit efd3d42107
5 changed files with 30 additions and 15 deletions

View File

@@ -279,7 +279,7 @@ static void LoadIntroGame(void)
sprintf(filename, "%sopntitle.dat", _path.second_data_dir);
if (SaveOrLoad(filename, SL_LOAD) != SL_OK)
#endif
GenerateWorld(1, 64, 64); // if failed loading, make empty world.
GenerateWorld(GW_EMPTY, 64, 64); // if failed loading, make empty world.
}
_pause = 0;
@@ -461,7 +461,7 @@ int ttd_main(int argc, char* argv[])
InitializeGUI();
IConsoleCmdExec("exec scripts/autoexec.scr 0");
GenerateWorld(1, 64, 64); // Make the viewport initialization happy
GenerateWorld(GW_EMPTY, 64, 64); // Make the viewport initialization happy
#ifdef ENABLE_NETWORK
if ((network) && (_network_available)) {
@@ -582,7 +582,7 @@ static void MakeNewGame(void)
SetupColorsAndInitialWindow();
// Randomize world
GenerateWorld(0, 1<<_patches.map_x, 1<<_patches.map_y);
GenerateWorld(GW_NEWGAME, 1<<_patches.map_x, 1<<_patches.map_y);
// In a dedicated server, the server does not play
if (_network_dedicated) {
@@ -616,7 +616,7 @@ static void MakeNewEditorWorld(void)
SetupColorsAndInitialWindow();
// Startup the game system
GenerateWorld(1, 1 << _patches.map_x, 1 << _patches.map_y);
GenerateWorld(GW_EMPTY, 1 << _patches.map_x, 1 << _patches.map_y);
_local_player = OWNER_NONE;
MarkWholeScreenDirty();
@@ -797,7 +797,7 @@ void SwitchMode(int new_mode)
break;
case SM_GENRANDLAND: /* Generate random land within scenario editor */
GenerateWorld(2, 1<<_patches.map_x, 1<<_patches.map_y);
GenerateWorld(GW_RANDOM, 1<<_patches.map_x, 1<<_patches.map_y);
// XXX: set date
_local_player = OWNER_NONE;
MarkWholeScreenDirty();