forked from mirror/OpenTTD
(svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode'
-Fix: [ FS#30 ] don't reset date in SE when pressing RandomLand (rewrote patch of MeusH, but Peter warned me I should put his name in, so... oh well)
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@@ -1067,7 +1067,7 @@ static void ResetLandscape(void)
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_random_seeds[0][0] = InteractiveRandom();
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_random_seeds[0][1] = InteractiveRandom();
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GenerateWorld(1, 1 << _patches.map_x, 1 << _patches.map_y);
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GenerateWorld(GW_EMPTY, 1 << _patches.map_x, 1 << _patches.map_y);
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MarkWholeScreenDirty();
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}
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