forked from mirror/OpenTTD
(svn r1) Import of revision 975 of old (crashed) SVN
This commit is contained in:
612
water_cmd.c
Normal file
612
water_cmd.c
Normal file
@@ -0,0 +1,612 @@
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
#include "vehicle.h"
|
||||
#include "viewport.h"
|
||||
#include "command.h"
|
||||
#include "town.h"
|
||||
|
||||
bool IsShipDepotTile(TileIndex tile)
|
||||
{
|
||||
return IS_TILETYPE(tile, MP_WATER) && (_map5[tile]&~3) == 0x80;
|
||||
}
|
||||
|
||||
bool IsClearWaterTile(uint tile)
|
||||
{
|
||||
TileInfo ti;
|
||||
FindLandscapeHeightByTile(&ti, tile);
|
||||
return (ti.type == MP_WATER && ti.tileh == 0 && ti.map5 == 0);
|
||||
}
|
||||
|
||||
/* Build a ship depot
|
||||
* p1 - direction
|
||||
*/
|
||||
|
||||
int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
uint tile, tile2;
|
||||
|
||||
int32 cost, ret;
|
||||
Depot *dep;
|
||||
|
||||
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
|
||||
|
||||
tile = TILE_FROM_XY(x,y);
|
||||
if (!EnsureNoVehicle(tile))
|
||||
return CMD_ERROR;
|
||||
|
||||
tile2 = tile + (p1 ? TILE_XY(0,1) : TILE_XY(1,0));
|
||||
if (!EnsureNoVehicle(tile2))
|
||||
return CMD_ERROR;
|
||||
|
||||
if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2))
|
||||
return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);
|
||||
|
||||
ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
||||
if (ret == CMD_ERROR) return CMD_ERROR;
|
||||
ret = DoCommandByTile(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
||||
if (ret == CMD_ERROR)
|
||||
return CMD_ERROR;
|
||||
|
||||
// pretend that we're not making land from the water even though we actually are.
|
||||
cost = 0;
|
||||
|
||||
dep = AllocateDepot();
|
||||
if (dep == NULL)
|
||||
return CMD_ERROR;
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
dep->xy = tile;
|
||||
_last_built_ship_depot_tile = tile;
|
||||
dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
|
||||
|
||||
ModifyTile(tile,
|
||||
MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
|
||||
(0x80 + p1*2)
|
||||
);
|
||||
|
||||
ModifyTile(tile2,
|
||||
MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
|
||||
(0x81 + p1*2)
|
||||
);
|
||||
}
|
||||
|
||||
return cost + _price.build_ship_depot;
|
||||
}
|
||||
|
||||
static int32 RemoveShipDepot(uint tile, uint32 flags)
|
||||
{
|
||||
uint tile2;
|
||||
|
||||
if (!CheckTileOwnership(tile))
|
||||
return CMD_ERROR;
|
||||
|
||||
if (!EnsureNoVehicle(tile))
|
||||
return CMD_ERROR;
|
||||
|
||||
tile2 = tile + ((_map5[tile] & 2) ? TILE_XY(0,1) : TILE_XY(1,0));
|
||||
|
||||
if (!EnsureNoVehicle(tile2))
|
||||
return CMD_ERROR;
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
Depot *d;
|
||||
|
||||
// convert the cleared tiles to water
|
||||
ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
|
||||
ModifyTile(tile2, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
|
||||
|
||||
// Kill the entry from the depot table
|
||||
for(d=_depots; d->xy != tile; d++) {}
|
||||
d->xy = 0;
|
||||
|
||||
DeleteWindowById(WC_VEHICLE_DEPOT, tile);
|
||||
}
|
||||
|
||||
return _price.remove_ship_depot;
|
||||
}
|
||||
|
||||
// build a shiplift
|
||||
static int32 DoBuildShiplift(uint tile, int dir, uint32 flags)
|
||||
{
|
||||
int32 ret;
|
||||
int delta;
|
||||
|
||||
// middle tile
|
||||
ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
||||
if (ret == CMD_ERROR) return CMD_ERROR;
|
||||
|
||||
delta = _tileoffs_by_dir[dir];
|
||||
// lower tile
|
||||
ret = DoCommandByTile(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
||||
if (ret == CMD_ERROR) return CMD_ERROR;
|
||||
if (GetTileSlope(tile - delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
|
||||
|
||||
// upper tile
|
||||
ret = DoCommandByTile(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
||||
if (ret == CMD_ERROR) return CMD_ERROR;
|
||||
if (GetTileSlope(tile + delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x10 + dir);
|
||||
ModifyTile(tile - delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x14 + dir);
|
||||
ModifyTile(tile + delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x18 + dir);
|
||||
}
|
||||
|
||||
return _price.clear_water * 22 >> 3;
|
||||
}
|
||||
|
||||
static int32 RemoveShiplift(uint tile, uint32 flags)
|
||||
{
|
||||
int delta = _tileoffs_by_dir[_map5[tile] & 3];
|
||||
|
||||
// make sure no vehicle is on the tile.
|
||||
if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta))
|
||||
return CMD_ERROR;
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
DoClearSquare(tile);
|
||||
DoClearSquare(tile + delta);
|
||||
DoClearSquare(tile - delta);
|
||||
}
|
||||
|
||||
return _price.clear_water * 2;
|
||||
}
|
||||
|
||||
static void MarkTilesAroundDirty(uint tile)
|
||||
{
|
||||
MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
|
||||
MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
|
||||
MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
|
||||
MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
|
||||
}
|
||||
|
||||
int32 CmdBuildLock(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
uint tile = TILE_FROM_XY(x,y);
|
||||
int32 ret;
|
||||
uint th;
|
||||
th = GetTileSlope(tile, NULL);
|
||||
|
||||
if (th==3 || th==6 || th==9 || th==12) {
|
||||
static const byte _shiplift_dirs[16] = {0,0,0,2,0,0,1,0,0,3,0,0,0};
|
||||
ret = DoBuildShiplift(tile, _shiplift_dirs[th], flags);
|
||||
return ret;
|
||||
}
|
||||
else
|
||||
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
uint tile = TILE_FROM_XY(x,y);
|
||||
int32 ret;
|
||||
uint th;
|
||||
uint endtile = (uint)p1;
|
||||
int delta;
|
||||
int32 cost;
|
||||
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
|
||||
|
||||
// move in which direction?
|
||||
delta = (GET_TILE_X(tile) == GET_TILE_X(endtile)) ? TILE_XY(0,1) : TILE_XY(1,0);
|
||||
if (endtile < tile) delta = -delta;
|
||||
|
||||
cost = 0;
|
||||
for(;;) {
|
||||
ret = 0;
|
||||
th = GetTileSlope(tile, NULL);
|
||||
if(th!=0)
|
||||
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
|
||||
|
||||
// can't make water of water!
|
||||
if (IS_TILETYPE(tile, MP_WATER)) {
|
||||
_error_message = STR_1007_ALREADY_BUILT;
|
||||
} else {
|
||||
|
||||
/* is middle piece of a bridge? */
|
||||
if (IS_TILETYPE(tile, MP_TUNNELBRIDGE) && _map5[tile] & 0x40) { /* build under bridge */
|
||||
if(_map5[tile] & 0x20) { // transport route under bridge
|
||||
_error_message = STR_5800_OBJECT_IN_THE_WAY;
|
||||
ret = CMD_ERROR;
|
||||
}
|
||||
else if (_map5[tile] & 0x18) { // already water under bridge
|
||||
_error_message = STR_1007_ALREADY_BUILT;
|
||||
ret = CMD_ERROR;
|
||||
}
|
||||
|
||||
/* no bridge? then try to clear it. */
|
||||
} else {
|
||||
ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
||||
}
|
||||
if (ret == CMD_ERROR) return ret;
|
||||
cost += ret;
|
||||
|
||||
/* execute modifications */
|
||||
if (flags & DC_EXEC) {
|
||||
if(IS_TILETYPE(tile, MP_TUNNELBRIDGE)) {
|
||||
// change owner to OWNER_WATER and set land under bridge bit to water
|
||||
ModifyTile(tile, MP_MAP5 | MP_MAPOWNER, OWNER_WATER, _map5[tile] | 0x08);
|
||||
} else {
|
||||
ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
|
||||
}
|
||||
// mark the tiles around dirty too
|
||||
MarkTilesAroundDirty(tile);
|
||||
}
|
||||
|
||||
cost += _price.clear_water;
|
||||
}
|
||||
if (tile == endtile)
|
||||
break;
|
||||
tile += delta;
|
||||
}
|
||||
if (cost == 0) return CMD_ERROR;
|
||||
|
||||
return cost;
|
||||
}
|
||||
|
||||
static int32 ClearTile_Water(uint tile, byte flags) {
|
||||
byte m5 = _map5[tile];
|
||||
uint slope;
|
||||
|
||||
if (m5 <= 1) { // water and shore
|
||||
// Allow building on water? It's ok to build on shores.
|
||||
if (flags & DC_NO_WATER && m5 != 1)
|
||||
return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
|
||||
|
||||
// Make sure no vehicle is on the tile
|
||||
if (!EnsureNoVehicle(tile))
|
||||
return CMD_ERROR;
|
||||
|
||||
// Make sure it's not an edge tile.
|
||||
if (!(IS_INT_INSIDE(GET_TILE_X(tile),1,TILE_X_MAX-1) &&
|
||||
IS_INT_INSIDE(GET_TILE_Y(tile),1,TILE_Y_MAX-1)))
|
||||
return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
|
||||
|
||||
if (m5 == 0) {
|
||||
if (flags & DC_EXEC)
|
||||
DoClearSquare(tile);
|
||||
return _price.clear_water;
|
||||
} else if (m5 == 1) {
|
||||
slope = GetTileSlope(tile,NULL);
|
||||
if (slope == 8 || slope == 4 || slope == 2 || slope == 1) {
|
||||
if (flags & DC_EXEC)
|
||||
DoClearSquare(tile);
|
||||
return _price.clear_water;
|
||||
}
|
||||
if (flags & DC_EXEC)
|
||||
DoClearSquare(tile);
|
||||
return _price.purchase_land;
|
||||
} else
|
||||
return CMD_ERROR;
|
||||
} else if ((m5 & 0x10) == 0x10) {
|
||||
// shiplift
|
||||
|
||||
static const TileIndexDiff _shiplift_tomiddle_offs[12] = {
|
||||
0,0,0,0, // middle
|
||||
TILE_XY(-1, 0),TILE_XY(0, 1),TILE_XY(1, 0),TILE_XY(0, -1), // lower
|
||||
TILE_XY(1, 0),TILE_XY(0, -1),TILE_XY(-1, 0),TILE_XY(0, 1), // upper
|
||||
};
|
||||
|
||||
if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
|
||||
// don't allow water to delete it.
|
||||
if (_current_player == OWNER_WATER) return CMD_ERROR;
|
||||
// move to the middle tile..
|
||||
return RemoveShiplift(tile + _shiplift_tomiddle_offs[m5 & 0xF], flags);
|
||||
} else {
|
||||
// ship depot
|
||||
if (flags & DC_AUTO)
|
||||
return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
|
||||
|
||||
if (m5 == 0x80 || m5 == 0x82) {}
|
||||
else if (m5 == 0x81) { tile -= TILE_XY(1,0); }
|
||||
else if (m5 == 0x83) { tile -= TILE_XY(0,1); }
|
||||
else
|
||||
return CMD_ERROR;
|
||||
|
||||
return RemoveShipDepot(tile,flags);
|
||||
}
|
||||
}
|
||||
|
||||
// return true if a tile is a water tile.
|
||||
static bool IsWateredTile(uint tile)
|
||||
{
|
||||
byte m5 = _map5[tile];
|
||||
if (IS_TILETYPE(tile, MP_WATER)) {
|
||||
return m5 != 1;
|
||||
} else if (IS_TILETYPE(tile, MP_STATION)) {
|
||||
// returns true if it is a dock-station (m5 inside values is m5<75 all stations,
|
||||
// 83<=m5<=114 new airports
|
||||
return !(m5 < 75 || (m5 >= 83 && m5 <= 114));
|
||||
} else if (IS_TILETYPE(tile, MP_TUNNELBRIDGE)) {
|
||||
return (m5 & 0xF8) == 0xC8;
|
||||
} else
|
||||
return false;
|
||||
}
|
||||
|
||||
// draw a canal styled water tile with dikes around
|
||||
void DrawCanalWater(uint tile)
|
||||
{
|
||||
uint wa;
|
||||
|
||||
// determine the edges around with water.
|
||||
wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
|
||||
wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
|
||||
wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
|
||||
wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;
|
||||
|
||||
if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57);
|
||||
if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58);
|
||||
if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59);
|
||||
if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60);
|
||||
|
||||
// right corner
|
||||
if ((wa & 3) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 4);
|
||||
else if ((wa & 3) == 3 && !IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8);
|
||||
|
||||
// bottom corner
|
||||
if ((wa & 6) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 5);
|
||||
else if ((wa & 6) == 6 && !IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9);
|
||||
|
||||
// left corner
|
||||
if ((wa & 12) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 6);
|
||||
else if ((wa & 12) == 12 && !IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10);
|
||||
|
||||
// upper corner
|
||||
if ((wa & 9) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 7);
|
||||
else if ((wa & 9) == 9 && !IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11);
|
||||
}
|
||||
|
||||
typedef struct WaterDrawTileStruct {
|
||||
int8 delta_x;
|
||||
int8 delta_y;
|
||||
int8 delta_z;
|
||||
byte width;
|
||||
byte height;
|
||||
byte unk;
|
||||
SpriteID image;
|
||||
} WaterDrawTileStruct;
|
||||
|
||||
typedef struct LocksDrawTileStruct {
|
||||
int8 delta_x, delta_y, delta_z;
|
||||
byte width, height, depth;
|
||||
SpriteID image;
|
||||
} LocksDrawTileStruct;
|
||||
|
||||
#include "table/water_land.h"
|
||||
|
||||
static void DrawWaterStuff(TileInfo *ti, const byte *t, uint32 palette, uint base)
|
||||
{
|
||||
const WaterDrawTileStruct *wdts;
|
||||
uint32 image;
|
||||
|
||||
DrawGroundSprite(*(uint16*)t);
|
||||
t += sizeof(uint16);
|
||||
|
||||
for(wdts = (WaterDrawTileStruct *)t; (byte)wdts->delta_x != 0x80; wdts++) {
|
||||
image = wdts->image + base;
|
||||
if (_display_opt & DO_TRANS_BUILDINGS) {
|
||||
image |= palette;
|
||||
} else {
|
||||
image = (image & 0x3FFF) | 0x03224000;
|
||||
}
|
||||
AddSortableSpriteToDraw(image, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z);
|
||||
}
|
||||
}
|
||||
|
||||
static void DrawTile_Water(TileInfo *ti)
|
||||
{
|
||||
// draw water tile
|
||||
if (ti->map5 == 0) {
|
||||
DrawGroundSprite(0xFDD);
|
||||
if (ti->z != 0) DrawCanalWater(ti->tile);
|
||||
return;
|
||||
}
|
||||
|
||||
// draw shore
|
||||
if (ti->map5 == 1) {
|
||||
assert(ti->tileh < 16);
|
||||
DrawGroundSprite(_water_shore_sprites[ti->tileh]);
|
||||
return;
|
||||
}
|
||||
|
||||
// draw shiplift
|
||||
if ((ti->map5 & 0xF0) == 0x10) {
|
||||
const byte *t = _shiplift_display_seq[ti->map5 & 0xF];
|
||||
DrawWaterStuff(ti, t, 0, ti->z > t[19] ? 24 : 0);
|
||||
return;
|
||||
}
|
||||
|
||||
DrawWaterStuff(ti, _shipdepot_display_seq[ti->map5 & 0x7F], PLAYER_SPRITE_COLOR(_map_owner[ti->tile]), 0);
|
||||
}
|
||||
|
||||
void DrawShipDepotSprite(int x, int y, int image)
|
||||
{
|
||||
const byte *t;
|
||||
const WaterDrawTileStruct *wdts;
|
||||
|
||||
t = _shipdepot_display_seq[image];
|
||||
DrawSprite(*(uint16*)t, x, y);
|
||||
t += sizeof(uint16);
|
||||
|
||||
for(wdts = (WaterDrawTileStruct *)t; (byte)wdts->delta_x != 0x80; wdts++) {
|
||||
Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
|
||||
DrawSprite(wdts->image + PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
uint GetSlopeZ_Water(TileInfo *ti)
|
||||
{
|
||||
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
|
||||
}
|
||||
|
||||
static void GetAcceptedCargo_Water(uint tile, AcceptedCargo *ac)
|
||||
{
|
||||
/* not used */
|
||||
}
|
||||
|
||||
static void GetTileDesc_Water(uint tile, TileDesc *td)
|
||||
{
|
||||
if (_map5[tile] == 0 && GET_TILEHEIGHT(tile) == 0)
|
||||
td->str = STR_3804_WATER;
|
||||
else if (_map5[tile] == 0)
|
||||
td->str = STR_LANDINFO_CANAL;
|
||||
else if (_map5[tile] == 1)
|
||||
td->str = STR_3805_COAST_OR_RIVERBANK;
|
||||
else if ((_map5[tile]&0xF0) == 0x10)
|
||||
td->str = STR_LANDINFO_LOCK;
|
||||
else
|
||||
td->str = STR_3806_SHIP_DEPOT;
|
||||
|
||||
td->owner = _map_owner[tile];
|
||||
}
|
||||
|
||||
static void AnimateTile_Water(uint tile)
|
||||
{
|
||||
/* not used */
|
||||
}
|
||||
|
||||
static void TileLoopWaterHelper(uint tile, const int16 *offs)
|
||||
{
|
||||
byte *p;
|
||||
|
||||
p = &_map_type_and_height[tile];
|
||||
tile += offs[0];
|
||||
|
||||
// type of this tile mustn't be water already.
|
||||
if (p[offs[0]] >> 4 == MP_WATER)
|
||||
return;
|
||||
|
||||
if ( (p[offs[1]] | p[offs[2]]) & 0xF )
|
||||
return;
|
||||
|
||||
if ( (p[offs[3]] | p[offs[4]]) & 0xF ) {
|
||||
// make coast..
|
||||
if (p[offs[0]] >> 4 == MP_CLEAR || p[offs[0]] >> 4 == MP_TREES) {
|
||||
_current_player = OWNER_WATER;
|
||||
if (DoCommandByTile(tile,0,0,DC_EXEC | DC_AUTO, CMD_LANDSCAPE_CLEAR) != CMD_ERROR)
|
||||
ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,OWNER_WATER,1);
|
||||
}
|
||||
} else {
|
||||
if (IS_TILETYPE(tile, MP_TUNNELBRIDGE)) {
|
||||
byte m5 = _map5[tile];
|
||||
if ( (m5&0xF8) == 0xC8 || (m5&0xF8) == 0xF0)
|
||||
return;
|
||||
|
||||
if ( (m5&0xC0) == 0xC0) {
|
||||
ModifyTile(tile, MP_MAPOWNER | MP_MAP5,OWNER_WATER,(m5 & ~0x38)|0x8);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_current_player = OWNER_WATER;
|
||||
if (DoCommandByTile(tile,0,0,DC_EXEC, CMD_LANDSCAPE_CLEAR) != CMD_ERROR)
|
||||
ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,OWNER_WATER,0);
|
||||
}
|
||||
}
|
||||
|
||||
// called from tunnelbridge_cmd
|
||||
void TileLoop_Water(uint tile)
|
||||
{
|
||||
int i;
|
||||
static const TileIndexDiff _tile_loop_offs_array[4][5] = {
|
||||
// tile to mod shore? shore?
|
||||
{TILE_XY(-1,0), TILE_XY(0,0), TILE_XY(0,1), TILE_XY(-1,0), TILE_XY(-1,1)},
|
||||
{TILE_XY(0,1), TILE_XY(0,1), TILE_XY(1,1), TILE_XY(0,2), TILE_XY(1,2)},
|
||||
{TILE_XY(1,0), TILE_XY(1,0), TILE_XY(1,1), TILE_XY(2,0), TILE_XY(2,1)},
|
||||
{TILE_XY(0,-1), TILE_XY(0,0), TILE_XY(1,0), TILE_XY(0,-1), TILE_XY(1,-1)},
|
||||
};
|
||||
|
||||
if ( IS_INT_INSIDE(GET_TILE_X(tile),1,TILES_X-3+1) &&
|
||||
IS_INT_INSIDE(GET_TILE_Y(tile),1,TILES_Y-3+1)) {
|
||||
for(i=0; i!=4; i++)
|
||||
TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static const byte _coast_tracks[16] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
|
||||
static const byte _shipdepot_tracks[4] = {1,1,2,2};
|
||||
static const byte _shiplift_tracks[12] = {1,2,1,2,1,2,1,2,1,2,1,2};
|
||||
static uint32 GetTileTrackStatus_Water(uint tile, int mode)
|
||||
{
|
||||
uint m5;
|
||||
uint b;
|
||||
|
||||
if (mode != 4)
|
||||
return 0;
|
||||
|
||||
m5 = _map5[tile];
|
||||
if (m5 == 0)
|
||||
return 0x3F3F;
|
||||
|
||||
if (m5 == 1) {
|
||||
b = _coast_tracks[GetTileSlope(tile, NULL)&0xF];
|
||||
return b + (b<<8);
|
||||
}
|
||||
|
||||
if ( (m5 & 0x10) == 0x10) {
|
||||
//
|
||||
b = _shiplift_tracks[m5 & 0xF];
|
||||
return b + (b<<8);
|
||||
}
|
||||
|
||||
if (!(m5 & 0x80))
|
||||
return 0;
|
||||
|
||||
b = _shipdepot_tracks[m5 & 0x7F];
|
||||
return b + (b<<8);
|
||||
}
|
||||
|
||||
extern void ShowShipDepotWindow(uint tile);
|
||||
|
||||
static void ClickTile_Water(uint tile)
|
||||
{
|
||||
byte m5 = _map5[tile] - 0x80;
|
||||
|
||||
if (IS_BYTE_INSIDE(m5, 0, 3+1)) {
|
||||
if (m5 & 1)
|
||||
tile += (m5==1) ? TILE_XY(-1,0) : TILE_XY(0,-1);
|
||||
ShowShipDepotWindow(tile);
|
||||
}
|
||||
}
|
||||
|
||||
static void ChangeTileOwner_Water(uint tile, byte old_player, byte new_player)
|
||||
{
|
||||
if (_map_owner[tile] != old_player)
|
||||
return;
|
||||
|
||||
if (new_player != 255) {
|
||||
_map_owner[tile] = new_player;
|
||||
} else {
|
||||
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
|
||||
}
|
||||
}
|
||||
|
||||
static uint32 VehicleEnter_Water(Vehicle *v, uint tile, int x, int y)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void InitializeDock()
|
||||
{
|
||||
_last_built_ship_depot_tile = 0;
|
||||
}
|
||||
|
||||
const TileTypeProcs _tile_type_water_procs = {
|
||||
DrawTile_Water, /* draw_tile_proc */
|
||||
GetSlopeZ_Water, /* get_slope_z_proc */
|
||||
ClearTile_Water, /* clear_tile_proc */
|
||||
GetAcceptedCargo_Water, /* get_accepted_cargo_proc */
|
||||
GetTileDesc_Water, /* get_tile_desc_proc */
|
||||
GetTileTrackStatus_Water, /* get_tile_track_status_proc */
|
||||
ClickTile_Water, /* click_tile_proc */
|
||||
AnimateTile_Water, /* animate_tile_proc */
|
||||
TileLoop_Water, /* tile_loop_clear */
|
||||
ChangeTileOwner_Water, /* change_tile_owner_clear */
|
||||
NULL, /* get_produced_cargo_proc */
|
||||
VehicleEnter_Water, /* vehicle_enter_tile_proc */
|
||||
NULL, /* vehicle_leave_tile_proc */
|
||||
};
|
||||
|
Reference in New Issue
Block a user