forked from mirror/OpenTTD
(svn r1579) Fix: [ 1105963 ] Buoys can now only be removed if no ship has it in their schedule.
This makes buoys more useable in multiplayer games again, as buoys can't be deleted by other players if they are used.
This commit is contained in:
@@ -1140,6 +1140,8 @@ STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here...
|
||||
STR_BUILD_LOCKS_TIP :{BLACK}Build locks
|
||||
STR_LANDINFO_LOCK :Lock
|
||||
|
||||
STR_BUOY_IS_IN_USE :{WHITE}... buoy is in use!
|
||||
|
||||
STR_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUMU16}x{NUMU16} ({STRING})
|
||||
|
||||
STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station...
|
||||
|
Reference in New Issue
Block a user