forked from mirror/OpenTTD
(svn r14110) -Fix: desyncs due to bubbles in toyland
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@@ -515,12 +515,6 @@ static const BubbleMovement * const _bubble_movement[] = {
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static void BubbleTick(Vehicle *v)
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{
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/*
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* Warning: those effects can NOT use Random(), and have to use
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* InteractiveRandom(), because somehow someone forgot to save
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* spritenum to the savegame, and so it will cause desyncs in
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* multiplayer!! (that is: in ToyLand)
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*/
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uint et;
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v->progress++;
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@@ -536,7 +530,7 @@ static void BubbleTick(Vehicle *v)
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return;
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}
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if (v->u.effect.animation_substate != 0) {
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v->spritenum = GB(InteractiveRandom(), 0, 2) + 1;
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v->spritenum = GB(Random(), 0, 2) + 1;
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} else {
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v->spritenum = 6;
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}
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@@ -554,7 +548,7 @@ static void BubbleTick(Vehicle *v)
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}
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if (b->y == 4 && b->x == 1) {
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if (v->z_pos > 180 || Chance16I(1, 96, InteractiveRandom())) {
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if (v->z_pos > 180 || Chance16I(1, 96, Random())) {
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v->spritenum = 5;
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SndPlayVehicleFx(SND_2F_POP, v);
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}
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