forked from mirror/OpenTTD
(svn r1833) byte -> char transition: the rest
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@@ -516,7 +516,7 @@ void NetworkUDPSearchGame(void)
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_network_udp_broadcast = 300; // Stay searching for 300 ticks
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}
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NetworkGameList *NetworkUDPQueryServer(const byte* host, unsigned short port)
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NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port)
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{
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struct sockaddr_in out_addr;
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Packet *p;
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