(svn r1833) byte -> char transition: the rest

This commit is contained in:
tron
2005-02-06 22:25:27 +00:00
parent 27dc506a03
commit eed181245d
18 changed files with 56 additions and 49 deletions

View File

@@ -196,7 +196,7 @@ VARDEF uint8 _network_autoclean_protected; // Unprotect a company after X mont
VARDEF uint16 _network_restart_game_date; // If this year is reached, the server automaticly restarts
NetworkGameList *NetworkQueryServer(const byte* host, unsigned short port, bool game_info);
NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool game_info);
#endif /* ENABLE_NETWORK */
@@ -211,9 +211,9 @@ VARDEF bool _network_server; // network-server is active
VARDEF bool _network_dedicated; // are we a dedicated server?
VARDEF byte _network_playas; // an id to play as..
void ParseConnectionString(const byte **player, const byte **port, byte *connection_string);
void ParseConnectionString(const char **player, const char **port, char *connection_string);
void NetworkUpdateClientInfo(uint16 client_index);
void NetworkAddServer(const byte *b);
void NetworkAddServer(const char *b);
void NetworkRebuildHostList(void);
void NetworkChangeCompanyPassword(const char *str);