forked from mirror/OpenTTD
(svn r1833) byte -> char transition: the rest
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@@ -196,7 +196,7 @@ VARDEF uint8 _network_autoclean_protected; // Unprotect a company after X mont
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VARDEF uint16 _network_restart_game_date; // If this year is reached, the server automaticly restarts
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NetworkGameList *NetworkQueryServer(const byte* host, unsigned short port, bool game_info);
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NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool game_info);
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#endif /* ENABLE_NETWORK */
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@@ -211,9 +211,9 @@ VARDEF bool _network_server; // network-server is active
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VARDEF bool _network_dedicated; // are we a dedicated server?
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VARDEF byte _network_playas; // an id to play as..
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void ParseConnectionString(const byte **player, const byte **port, byte *connection_string);
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void ParseConnectionString(const char **player, const char **port, char *connection_string);
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void NetworkUpdateClientInfo(uint16 client_index);
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void NetworkAddServer(const byte *b);
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void NetworkAddServer(const char *b);
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void NetworkRebuildHostList(void);
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void NetworkChangeCompanyPassword(const char *str);
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