(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style

This commit is contained in:
skidd13
2007-11-20 13:35:54 +00:00
parent b8885630aa
commit eeaa348f8b
45 changed files with 161 additions and 166 deletions

View File

@@ -1375,7 +1375,7 @@ bool AfterLoadGame()
break;
case MP_STATION: {
if (HasBit(_m[t].m6, 3)) SETBIT(_m[t].m6, 2);
if (HasBit(_m[t].m6, 3)) SetBit(_m[t].m6, 2);
StationGfx gfx = GetStationGfx(t);
StationType st;
if ( IS_INT_INSIDE(gfx, 0, 8)) { // Railway station
@@ -2146,7 +2146,7 @@ bool AfterLoadGame()
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_ROAD && (v->u.road.state == 250 || v->u.road.state == 251)) {
SETBIT(v->u.road.state, RVS_IS_STOPPING);
SetBit(v->u.road.state, RVS_IS_STOPPING);
}
}
}
@@ -2188,7 +2188,7 @@ bool AfterLoadGame()
FOR_ALL_STATIONS(st) {
for (CargoID c = 0; c < NUM_CARGO; c++) {
st->goods[c].last_speed = 0;
if (st->goods[c].cargo.Count() != 0) SETBIT(st->goods[c].acceptance_pickup, GoodsEntry::PICKUP);
if (st->goods[c].cargo.Count() != 0) SetBit(st->goods[c].acceptance_pickup, GoodsEntry::PICKUP);
}
}
}