(svn r21925) -Doc: Doxygen additions and markup corrections to vehicle-related functions.

This commit is contained in:
alberth
2011-01-29 21:37:11 +00:00
parent 734994c9ba
commit eea2f90da7
4 changed files with 42 additions and 23 deletions

View File

@@ -903,6 +903,10 @@ static void DoDrawVehicle(const Vehicle *v)
v->x_extent, v->y_extent, v->z_extent, v->z_pos, (v->vehstatus & VS_SHADOW) != 0);
}
/**
* Add the vehicle sprites that should be drawn at a part of the screen.
* @param dpi Rectangle being drawn.
*/
void ViewportAddVehicles(DrawPixelInfo *dpi)
{
/* The bounding rectangle */
@@ -954,6 +958,13 @@ void ViewportAddVehicles(DrawPixelInfo *dpi)
}
}
/**
* Find the vehicle close to the clicked coordinates.
* @param vp Viewport clicked in.
* @param x X coordinate in the viewport.
* @param y Y coordinate in the viewport.
* @return Closest vehicle, or \c NULL if none found.
*/
Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y)
{
Vehicle *found = NULL, *v;
@@ -984,6 +995,10 @@ Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y)
return found;
}
/**
* Decrease the value of a vehicle.
* @param v %Vehicle to devaluate.
*/
void DecreaseVehicleValue(Vehicle *v)
{
v->value -= v->value >> 8;
@@ -1187,6 +1202,10 @@ uint8 CalcPercentVehicleFilled(const Vehicle *v, StringID *colour)
return (count * 100) / max;
}
/**
* Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it, etc.
* @param v Vehicle that entered a depot.
*/
void VehicleEnterDepot(Vehicle *v)
{
/* Always work with the front of the vehicle */
@@ -2357,11 +2376,11 @@ const GroundVehicleCache *Vehicle::GetGroundVehicleCache() const
/**
* Calculates the set of vehicles that will be affected by a given selection.
* @param set Set of affected vehicles.
* @param set [inout] Set of affected vehicles.
* @param v First vehicle of the selection.
* @param num_vehicles Number of vehicles in the selection (not counting articulated parts).
* @pre \c set must be empty.
* @post \c set will contain the vehicles that will be refitted.
* @pre \a set must be empty.
* @post \a set will contain the vehicles that will be refitted.
*/
void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8 num_vehicles)
{