Codechange: Replace FOR_ALL_TOWNS with range-based for loops

This commit is contained in:
glx
2019-12-17 22:04:09 +01:00
committed by Niels Martin Hansen
parent 0b489f9924
commit ee7a8eebca
17 changed files with 39 additions and 88 deletions

View File

@@ -152,10 +152,8 @@ static uint32 RemapOldTownName(uint32 townnameparts, byte old_town_name_type)
static void FixOldTowns()
{
Town *town;
/* Convert town-names if needed */
FOR_ALL_TOWNS(town) {
for (Town *town : Town::Iterate()) {
if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) {
town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings_game.game_creation.town_name;
town->townnameparts = RemapOldTownName(town->townnameparts, _settings_game.game_creation.town_name);