forked from mirror/OpenTTD
(svn r3172) static, const
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@@ -107,7 +107,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
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{
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int y;
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Player *p;
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const Player* p;
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int r;
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StringID str;
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@@ -402,7 +402,7 @@ static int CDECL TownPopSorter(const void *a, const void *b)
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static void MakeSortedTownList(void)
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{
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Town *t;
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const Town* t;
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int n = 0;
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/* Create array for sorting */
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@@ -439,7 +439,7 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
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DoDrawString(_town_sort_order & 1 ? DOWNARROW : UPARROW, (_town_sort_order <= 1) ? 88 : 187, 15, 0x10);
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{
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Town *t;
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const Town* t;
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int n = 0;
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uint16 i = w->vscroll.pos;
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int y = 28;
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@@ -486,7 +486,7 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
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if (id_v >= _num_town_sort) return; // click out of town bounds
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{
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Town *t = GetTown(_town_sort[id_v]);
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const Town* t = GetTown(_town_sort[id_v]);
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assert(t->xy);
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ScrollMainWindowToTile(t->xy);
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