forked from mirror/OpenTTD
(svn r3172) static, const
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@@ -544,7 +544,7 @@ void HandleClickOnAircraft(Vehicle *v)
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static void CheckIfAircraftNeedsService(Vehicle *v)
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{
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Station *st;
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const Station* st;
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if (_patches.servint_aircraft == 0)
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return;
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@@ -1269,7 +1269,7 @@ static void AircraftEntersTerminal(Vehicle *v)
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static bool ValidateAircraftInHangar( uint data_a, uint data_b )
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{
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Vehicle *v = GetVehicle(data_a);
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const Vehicle* v = GetVehicle(data_a);
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return (IsAircraftHangarTile(v->tile) && (v->vehstatus & VS_STOPPED));
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}
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@@ -1324,7 +1324,7 @@ static void AircraftLandAirplane(Vehicle *v)
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// set the right pos when heading to other airports after takeoff
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static void AircraftNextAirportPos_and_Order(Vehicle *v)
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{
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Station *st;
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const Station* st;
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const AirportFTAClass *Airport;
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if (v->current_order.type == OT_GOTO_STATION ||
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@@ -1634,7 +1634,7 @@ static AircraftStateHandler * const _aircraft_state_handlers[] = {
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AircraftEventHandler_HeliEndLanding,// HELIENDLANDING = 18
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};
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static void AirportClearBlock(Vehicle *v, const AirportFTAClass *Airport)
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static void AirportClearBlock(const Vehicle* v, const AirportFTAClass* Airport)
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{
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Station *st;
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// we have left the previous block, and entered the new one. Free the previous block
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@@ -1706,16 +1706,14 @@ static bool AirportMove(Vehicle *v, const AirportFTAClass *Airport)
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// returns true if the road ahead is busy, eg. you must wait before proceeding
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static bool AirportHasBlock(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *Airport)
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{
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Station *st;
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uint32 airport_flags;
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AirportFTA *next, *reference;
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reference = &Airport->layout[v->u.air.pos];
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next = &Airport->layout[current_pos->next_position];
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const AirportFTA* reference = &Airport->layout[v->u.air.pos];
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const AirportFTA* next = &Airport->layout[current_pos->next_position];
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// same block, then of course we can move
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if (Airport->layout[current_pos->position].block != next->block) {
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airport_flags = next->block;
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st = GetStation(v->u.air.targetairport);
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const Station* st = GetStation(v->u.air.targetairport);
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uint32 airport_flags = next->block;
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// check additional possible extra blocks
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if (current_pos != reference && current_pos->block != NOTHING_block) {
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airport_flags |= current_pos->block;
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