forked from mirror/OpenTTD
(svn r16897) -Codechange: use the 'generic' station spec to station allocation for waypoints too
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@@ -25,8 +25,8 @@ void AfterLoadWaypoints()
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for (uint i = 0; i < GetNumCustomStations(STAT_CLASS_WAYP); i++) {
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const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, i);
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if (statspec != NULL && statspec->grffile->grfid == wp->speclist->grfid && statspec->localidx == wp->speclist->localidx) {
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wp->speclist->spec = statspec;
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if (statspec != NULL && statspec->grffile->grfid == wp->speclist[1].grfid && statspec->localidx == wp->speclist[1].localidx) {
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wp->speclist[1].spec = statspec;
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break;
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}
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}
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@@ -65,7 +65,7 @@ static void Save_WAYP()
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if (wp->num_specs == 0) {
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_waypoint_spec.grfid = 0;
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} else {
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_waypoint_spec = *wp->speclist;
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_waypoint_spec = wp->speclist[1];
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}
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SlSetArrayIndex(wp->index);
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@@ -86,9 +86,9 @@ static void Load_WAYP()
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SlObject(wp, _waypoint_desc);
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if (_waypoint_spec.grfid != 0) {
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wp->num_specs = 1;
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wp->speclist = MallocT<StationSpecList>(1);
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*wp->speclist = _waypoint_spec;
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wp->num_specs = 2;
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wp->speclist = CallocT<StationSpecList>(2);
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wp->speclist[1] = _waypoint_spec;
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}
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if (CheckSavegameVersion(84)) wp->name = (char *)(size_t)_waypoint_string_id;
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