forked from mirror/OpenTTD
(svn r26174) -Codechange: Rename BaseStorageArray to BasePersistentStorageArray
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@@ -141,7 +141,7 @@ static void _GenerateWorld(void *)
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}
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}
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ClearStorageChanges(true);
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ClearPersistentStorageChanges(true);
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/* These are probably pointless when inside the scenario editor. */
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SetGeneratingWorldProgress(GWP_GAME_INIT, 3);
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