forked from mirror/OpenTTD
(svn r22241) -Codechange: Add additional to-be-used parameter to OnInvalidateData().
This commit is contained in:
@@ -182,8 +182,14 @@ struct AIListWindow : public Window {
|
||||
nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
|
||||
}
|
||||
|
||||
virtual void OnInvalidateData(int data)
|
||||
/**
|
||||
* Some data on this window has become invalid.
|
||||
* @param data Information about the changed data.
|
||||
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
||||
*/
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
{
|
||||
if (!gui_scope) return;
|
||||
if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) {
|
||||
delete this;
|
||||
return;
|
||||
@@ -437,8 +443,14 @@ struct AISettingsWindow : public Window {
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnInvalidateData(int data)
|
||||
/**
|
||||
* Some data on this window has become invalid.
|
||||
* @param data Information about the changed data.
|
||||
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
||||
*/
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
{
|
||||
if (!gui_scope) return;
|
||||
if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) delete this;
|
||||
}
|
||||
};
|
||||
@@ -692,8 +704,14 @@ struct AIConfigWindow : public Window {
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnInvalidateData(int data)
|
||||
/**
|
||||
* Some data on this window has become invalid.
|
||||
* @param data Information about the changed data.
|
||||
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
||||
*/
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
{
|
||||
if (!gui_scope) return;
|
||||
if (!IsEditable(this->selected_slot)) {
|
||||
this->selected_slot = INVALID_COMPANY;
|
||||
}
|
||||
@@ -1032,8 +1050,14 @@ struct AIDebugWindow : public QueryStringBaseWindow {
|
||||
return state;
|
||||
}
|
||||
|
||||
virtual void OnInvalidateData(int data = 0)
|
||||
/**
|
||||
* Some data on this window has become invalid.
|
||||
* @param data Information about the changed data.
|
||||
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
||||
*/
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
{
|
||||
if (!gui_scope) return;
|
||||
if (data == -1 || ai_debug_company == data) this->SetDirty();
|
||||
|
||||
if (data == -2) {
|
||||
|
Reference in New Issue
Block a user