forked from mirror/OpenTTD
(svn r17455) -Codechange: use sprite names instead of magic numbers in table/clear_land.h and change some names
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@@ -974,7 +974,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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if (!ice) {
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DrawClearLandTile(ti, 3);
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} else {
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DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh], PAL_NONE);
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DrawGroundSprite(SPR_FLAT_SNOW_DESERT_TILE + _tileh_to_sprite[ti->tileh], PAL_NONE);
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}
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/* draw ramp */
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