(svn r17455) -Codechange: use sprite names instead of magic numbers in table/clear_land.h and change some names

This commit is contained in:
yexo
2009-09-07 13:38:57 +00:00
parent 6e3591700f
commit ec63a0fc14
7 changed files with 59 additions and 75 deletions

View File

@@ -974,7 +974,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (!ice) {
DrawClearLandTile(ti, 3);
} else {
DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh], PAL_NONE);
DrawGroundSprite(SPR_FLAT_SNOW_DESERT_TILE + _tileh_to_sprite[ti->tileh], PAL_NONE);
}
/* draw ramp */