forked from mirror/OpenTTD
Codechange: be consistent in what CheckPaletteAnim() does and when it is called
Additionally, make sure this is a class method. Later commits will make use of this.
This commit is contained in:
committed by
Patric Stout
parent
790fa7102e
commit
ec1dd0bf61
@@ -95,7 +95,7 @@ static void InitPalette()
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UpdatePalette(0, 256);
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}
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static void CheckPaletteAnim()
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void VideoDriver_Allegro::CheckPaletteAnim()
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{
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if (_cur_palette.count_dirty != 0) {
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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@@ -484,8 +484,6 @@ void VideoDriver_Allegro::MainLoop()
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auto next_game_tick = cur_ticks;
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auto next_draw_tick = cur_ticks;
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CheckPaletteAnim();
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for (;;) {
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InteractiveRandom(); // randomness
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@@ -522,7 +520,7 @@ void VideoDriver_Allegro::MainLoop()
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this->InputLoop();
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::InputLoop();
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UpdateWindows();
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CheckPaletteAnim();
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this->CheckPaletteAnim();
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this->Paint();
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}
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