Codechange: be consistent in what CheckPaletteAnim() does and when it is called

Additionally, make sure this is a class method. Later commits
will make use of this.
This commit is contained in:
Patric Stout
2021-02-20 11:15:15 +01:00
committed by Patric Stout
parent 790fa7102e
commit ec1dd0bf61
10 changed files with 16 additions and 17 deletions

View File

@@ -95,7 +95,7 @@ static void InitPalette()
UpdatePalette(0, 256);
}
static void CheckPaletteAnim()
void VideoDriver_Allegro::CheckPaletteAnim()
{
if (_cur_palette.count_dirty != 0) {
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
@@ -484,8 +484,6 @@ void VideoDriver_Allegro::MainLoop()
auto next_game_tick = cur_ticks;
auto next_draw_tick = cur_ticks;
CheckPaletteAnim();
for (;;) {
InteractiveRandom(); // randomness
@@ -522,7 +520,7 @@ void VideoDriver_Allegro::MainLoop()
this->InputLoop();
::InputLoop();
UpdateWindows();
CheckPaletteAnim();
this->CheckPaletteAnim();
this->Paint();
}