forked from mirror/OpenTTD
(svn r17532) -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability.
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@@ -146,14 +146,14 @@ static void CheckIfShipNeedsService(Vehicle *v)
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if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
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if (v->current_order.IsType(OT_GOTO_DEPOT)) {
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v->current_order.MakeDummy();
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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}
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return;
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}
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v->current_order.MakeGoToDepot(depot->index, ODTFB_SERVICE);
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v->dest_tile = depot->xy;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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}
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Money Ship::GetRunningCost() const
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@@ -181,9 +181,9 @@ void Ship::OnNewDay()
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SubtractMoneyFromCompanyFract(this->owner, cost);
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InvalidateWindow(WC_VEHICLE_DETAILS, this->index);
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SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
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/* we need this for the profit */
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InvalidateWindowClasses(WC_SHIPS_LIST);
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SetWindowClassesDirty(WC_SHIPS_LIST);
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}
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Trackdir Ship::GetVehicleTrackdir() const
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@@ -212,8 +212,8 @@ static void HandleBrokenShip(Vehicle *v)
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if (v->breakdowns_since_last_service != 255)
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v->breakdowns_since_last_service++;
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InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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SetWindowDirty(WC_VEHICLE_VIEW, v->index);
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SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
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if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
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SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
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@@ -229,7 +229,7 @@ static void HandleBrokenShip(Vehicle *v)
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if (!(v->tick_counter & 1)) {
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if (!--v->breakdown_delay) {
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v->breakdown_ctr = 0;
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InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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SetWindowDirty(WC_VEHICLE_VIEW, v->index);
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}
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}
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}
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@@ -290,7 +290,7 @@ void Ship::UpdateDeltaXY(Direction direction)
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void RecalcShipStuff(Vehicle *v)
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{
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v->UpdateViewport(false, true);
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
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}
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static const TileIndexDiffC _ship_leave_depot_offs[] = {
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@@ -324,7 +324,7 @@ static void CheckShipLeaveDepot(Ship *v)
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PlayShipSound(v);
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VehicleServiceInDepot(v);
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InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
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InvalidateWindowClasses(WC_SHIPS_LIST);
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SetWindowClassesDirty(WC_SHIPS_LIST);
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}
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static bool ShipAccelerate(Vehicle *v)
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@@ -338,7 +338,7 @@ static bool ShipAccelerate(Vehicle *v)
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if (spd != v->cur_speed) {
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v->cur_speed = spd;
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if (_settings_client.gui.vehicle_speed)
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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}
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/* Decrease somewhat when turning */
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@@ -627,7 +627,7 @@ static void ShipController(Ship *v)
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* always skip ahead. */
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if (v->current_order.IsType(OT_LEAVESTATION)) {
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v->current_order.Free();
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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} else if (v->dest_tile != 0) {
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/* We have a target, let's see if we reached it... */
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if (v->current_order.IsType(OT_GOTO_WAYPOINT) &&
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@@ -819,7 +819,7 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
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InvalidateWindowClassesData(WC_SHIPS_LIST, 0);
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InvalidateWindow(WC_COMPANY, v->owner);
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SetWindowDirty(WC_COMPANY, v->owner);
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if (IsLocalCompany())
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InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Ship window
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@@ -948,8 +948,8 @@ CommandCost CmdRefitShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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v->cargo_subtype = new_subtype;
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v->colourmap = PAL_NONE; // invalidate vehicle colour map
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v->InvalidateNewGRFCacheOfChain();
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InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
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SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
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InvalidateWindowClassesData(WC_SHIPS_LIST, 0);
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}
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