forked from mirror/OpenTTD
Fix #8560: Planes were landing at the wrong height at airports with lowered hangar tiles
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@@ -1114,7 +1114,7 @@ static bool AircraftController(Aircraft *v)
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if ((amd.flag & (AMED_LAND | AMED_BRAKE)) && st != nullptr) {
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if ((amd.flag & (AMED_LAND | AMED_BRAKE)) && st != nullptr) {
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assert(st->airport.HasHangar());
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assert(st->airport.HasHangar());
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TileIndex hangar_tile = st->airport.GetHangarTile(0);
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TileIndex hangar_tile = st->airport.GetHangarTile(0);
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airport_z = TilePixelHeight(hangar_tile) + 1; // To avoid clashing with the shadow
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airport_z = GetTileMaxPixelZ(hangar_tile) + 1; // To avoid clashing with the shadow
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}
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}
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if (amd.flag & AMED_LAND) {
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if (amd.flag & AMED_LAND) {
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