forked from mirror/OpenTTD
Fix #8560: Planes were landing at the wrong height at airports with lowered hangar tiles
This commit is contained in:
@@ -1114,7 +1114,7 @@ static bool AircraftController(Aircraft *v)
|
||||
if ((amd.flag & (AMED_LAND | AMED_BRAKE)) && st != nullptr) {
|
||||
assert(st->airport.HasHangar());
|
||||
TileIndex hangar_tile = st->airport.GetHangarTile(0);
|
||||
airport_z = TilePixelHeight(hangar_tile) + 1; // To avoid clashing with the shadow
|
||||
airport_z = GetTileMaxPixelZ(hangar_tile) + 1; // To avoid clashing with the shadow
|
||||
}
|
||||
|
||||
if (amd.flag & AMED_LAND) {
|
||||
|
Reference in New Issue
Block a user