(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!

This commit is contained in:
truelight
2004-09-10 19:02:27 +00:00
parent 1c1a5b91c9
commit eb49a19460
82 changed files with 1857 additions and 1857 deletions

View File

@@ -84,7 +84,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
uint buttons;
int numact;
Town *t = DEREF_TOWN(w->window_number);
switch(e->event) {
case WE_PAINT:
buttons = GetMaskOfTownActions(&numact, t);
@@ -129,7 +129,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
/* WARNING ugly hack!
GetPlayerNameString sets up (Player #) if the player is human in an extra DPARAM16
It seems that if player is non-human, nothing is set up, so param is 0. GetString doesn't like
that because there is another param after it.
that because there is another param after it.
So we'll just shift the rating one back if player is AI and all is fine
*/
SET_DPARAM16((IS_HUMAN_PLAYER(p->index) ? 4 : 3), str);
@@ -167,7 +167,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313);
}
}
break;
case WE_CLICK:
@@ -225,11 +225,11 @@ static void TownViewWndProc(Window *w, WindowEvent *e)
case WE_PAINT:
SET_DPARAM16(0, t->index);
DrawWindowWidgets(w);
SET_DPARAM32(0, t->population);
SET_DPARAM32(1, t->num_houses);
DrawString(2,107,STR_2006_POPULATION,0);
SET_DPARAM16(0, t->act_pass);
SET_DPARAM16(1, t->max_pass);
DrawString(2,117,STR_200D_PASSENGERS_LAST_MONTH_MAX,0);
@@ -237,7 +237,7 @@ static void TownViewWndProc(Window *w, WindowEvent *e)
SET_DPARAM16(0, t->act_mail);
SET_DPARAM16(1, t->max_mail);
DrawString(2,127,STR_200E_MAIL_LAST_MONTH_MAX,0);
DrawWindowViewport(w);
break;
@@ -411,7 +411,7 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
DrawWindowWidgets(w);
DoDrawString(_town_sort_order & 1 ? "\xAA" : "\xA0", (_town_sort_order <= 1) ? 88 : 187, 15, 0x10);
{
Town *t;
int n = 0;
@@ -447,7 +447,7 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
_town_sort_dirty = true;
SetWindowDirty(w);
} break;
case 4: { /* Click on Town Matrix */
uint16 id_v = (e->click.pt.y - 28) / 10;
@@ -460,17 +460,17 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
{
Town *t = DEREF_TOWN(_town_sort[id_v]);
assert(t->xy);
ScrollMainWindowToTile(t->xy);
}
} break;
}
break;
case WE_4:
SetWindowDirty(w);
break;
}
}
}
static const WindowDesc _town_directory_desc = {