forked from mirror/OpenTTD
(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
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@@ -58,13 +58,8 @@ private:
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bool killed; ///< Whether we got killed
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SOCKET sock; ///< The socket we're connecting with
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/** The actual connection function */
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void Connect();
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/**
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* Entry point for the new threads.
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* @param param the TCPConnecter instance to call Connect on.
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*/
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static void ThreadEntry(void *param);
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protected:
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@@ -72,10 +67,6 @@ protected:
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NetworkAddress address;
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public:
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/**
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* Create a new connecter for the given address
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* @param address the (un)resolved address to connect to
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*/
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TCPConnecter(const NetworkAddress &address);
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/** Silence the warnings */
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virtual ~TCPConnecter() {}
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@@ -91,15 +82,7 @@ public:
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*/
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virtual void OnFailure() {}
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/**
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* Check whether we need to call the callback, i.e. whether we
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* have connected or aborted and call the appropriate callback
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* for that. It's done this way to ease on the locking that
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* would otherwise be needed everywhere.
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*/
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static void CheckCallbacks();
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/** Kill all connection attempts. */
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static void KillAll();
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};
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