forked from mirror/OpenTTD
(svn r15806) -Codechange: pass both left and right to the vehicle details drawing functions instead of only the left.
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@@ -95,10 +95,10 @@ struct AIListWindow : public Window {
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/* Some info about the currently selected AI. */
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if (selected_info != NULL) {
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int y = this->widget[AIL_WIDGET_INFO_BG].top + 6;
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int x = DrawString(4, y, STR_AI_AUTHOR, TC_BLACK);
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int x = DrawString(this->widget[AIL_WIDGET_LIST].left + 4, this->widget[AIL_WIDGET_LIST].right - 4, y, STR_AI_AUTHOR, TC_BLACK);
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DrawString(x + 5, this->widget[AIL_WIDGET_LIST].right - 4, y, selected_info->GetAuthor(), TC_BLACK);
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y += 13;
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x = DrawString(4, y, STR_AI_VERSION, TC_BLACK);
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x = DrawString(this->widget[AIL_WIDGET_LIST].left + 4, this->widget[AIL_WIDGET_LIST].right - 4, y, STR_AI_VERSION, TC_BLACK);
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static char buf[8];
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sprintf(buf, "%d", selected_info->GetVersion());
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DrawString(x + 5, this->widget[AIL_WIDGET_LIST].right - 4, y, buf, TC_BLACK);
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@@ -461,7 +461,7 @@ struct AIConfigWindow : public Window {
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byte max_competitors = _settings_newgame.difficulty.max_no_competitors;
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DrawArrowButtons(10, 18, COLOUR_YELLOW, this->clicked_button ? 1 + !!this->clicked_increase : 0, max_competitors > 0, max_competitors < MAX_COMPANIES - 1);
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SetDParam(0, _settings_newgame.difficulty.max_no_competitors);
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DrawString(36, 18, STR_6805_MAXIMUM_NO_COMPETITORS, TC_FROMSTRING);
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DrawString(36, this->widget[AIC_WIDGET_BACKGROUND].right, 18, STR_6805_MAXIMUM_NO_COMPETITORS, TC_FROMSTRING);
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int y = this->widget[AIC_WIDGET_LIST].top;
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for (int i = this->vscroll.pos; i < this->vscroll.pos + this->vscroll.cap && i < MAX_COMPANIES; i++) {
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