Codechange: Disentangle news window style from news flags. (#13482)

This avoids NewsFlags being used as both bitmask and bitstuffed data.
This commit is contained in:
2025-02-07 13:10:39 +00:00
committed by GitHub
parent ccd3d3a547
commit eaa765d615
10 changed files with 42 additions and 40 deletions

View File

@@ -3389,7 +3389,7 @@ static CommandCost TownActionRoadRebuild(Town *t, DoCommandFlag flags)
AddNewsItem(
TimerGameEconomy::UsingWallclockUnits() ? STR_NEWS_ROAD_REBUILDING_MINUTES : STR_NEWS_ROAD_REBUILDING_MONTHS,
NT_GENERAL, NF_NORMAL, NR_TOWN, t->index, NR_NONE, UINT32_MAX);
NT_GENERAL, NewsStyle::Normal, {}, NR_TOWN, t->index, NR_NONE, UINT32_MAX);
AI::BroadcastNewEvent(new ScriptEventRoadReconstruction((ScriptCompany::CompanyID)(Owner)_current_company, t->index));
Game::NewEvent(new ScriptEventRoadReconstruction((ScriptCompany::CompanyID)(Owner)_current_company, t->index));
}
@@ -3544,7 +3544,7 @@ static CommandCost TownActionBuyRights(Town *t, DoCommandFlag flags)
SetDParam(1, TimerGameEconomy::UsingWallclockUnits() ? STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION_MINUTES : STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION_MONTHS);
SetDParam(2, t->index);
SetDParamStr(3, cni->company_name);
AddNewsItem(STR_MESSAGE_NEWS_FORMAT, NT_GENERAL, NF_COMPANY, NR_TOWN, t->index, NR_NONE, UINT32_MAX, std::move(cni));
AddNewsItem(STR_MESSAGE_NEWS_FORMAT, NT_GENERAL, NewsStyle::Company, {}, NR_TOWN, t->index, NR_NONE, UINT32_MAX, std::move(cni));
AI::BroadcastNewEvent(new ScriptEventExclusiveTransportRights((ScriptCompany::CompanyID)(Owner)_current_company, t->index));
Game::NewEvent(new ScriptEventExclusiveTransportRights((ScriptCompany::CompanyID)(Owner)_current_company, t->index));
}