forked from mirror/OpenTTD
(svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff
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20
water_cmd.c
20
water_cmd.c
@@ -274,7 +274,6 @@ int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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static int32 ClearTile_Water(TileIndex tile, byte flags)
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{
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byte m5 = _m[tile].m5;
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uint slope;
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if (m5 <= 1) { // water and shore
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// Allow building on water? It's ok to build on shores.
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@@ -285,25 +284,26 @@ static int32 ClearTile_Water(TileIndex tile, byte flags)
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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// Make sure it's not an edge tile.
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if (!(IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) &&
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IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)))
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if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
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!IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
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return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
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}
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if (m5 == 0) {
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if (flags & DC_EXEC) DoClearSquare(tile);
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return _price.clear_water;
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} else if (m5 == 1) {
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slope = GetTileSlope(tile,NULL);
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uint slope = GetTileSlope(tile,NULL);
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if (flags & DC_EXEC) DoClearSquare(tile);
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if (slope == 8 || slope == 4 || slope == 2 || slope == 1) {
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if (flags & DC_EXEC)
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DoClearSquare(tile);
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return _price.clear_water;
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} else {
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return _price.purchase_land;
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}
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if (flags & DC_EXEC)
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DoClearSquare(tile);
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return _price.purchase_land;
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} else
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} else {
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return CMD_ERROR;
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}
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} else if ((m5 & 0x10) == 0x10) {
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// shiplift
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