forked from mirror/OpenTTD
(svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build.
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@@ -55,6 +55,42 @@ static const SpriteID _water_shore_sprites[] = {
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static Vehicle *FindFloodableVehicleOnTile(TileIndex tile);
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static void FloodVehicle(Vehicle *v);
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/**
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* Makes a tile canal or water depending on the surroundings.
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* This as for example docks and shipdepots do not store
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* whether the tile used to be canal or 'normal' water.
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* @param t the tile to change.
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* @param o the owner of the new tile.
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*/
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void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o)
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{
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assert(GetTileSlope(t, NULL) == SLOPE_FLAT);
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/* Non-sealevel -> canal */
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if (TileHeight(t) != 0) {
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MakeCanal(t, o);
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return;
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}
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bool has_water = false;
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bool has_canal = false;
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for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
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TileIndex neighbour = TileAddByDiagDir(t, dir);
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if (IsTileType(neighbour, MP_WATER)) {
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has_water |= IsSea(neighbour) || IsCoast(neighbour);
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has_canal |= IsCanal(neighbour);
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}
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}
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if (has_canal || !has_water) {
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MakeCanal(t, o);
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} else {
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MakeWater(t);
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}
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MarkTileDirtyByTile(t);
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}
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/** Build a ship depot.
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* @param tile tile where ship depot is built
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* @param flags type of operation
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@@ -178,8 +214,8 @@ static CommandCost RemoveShiplift(TileIndex tile, uint32 flags)
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if (flags & DC_EXEC) {
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DoClearSquare(tile);
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DoClearSquare(tile + delta);
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DoClearSquare(tile - delta);
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MakeWaterOrCanalDependingOnSurroundings(tile + delta, _current_player);
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MakeWaterOrCanalDependingOnSurroundings(tile - delta, _current_player);
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}
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return CommandCost(_price.clear_water * 2);
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