forked from mirror/OpenTTD
(svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build.
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@@ -17,10 +17,6 @@ void DrawClearLandTile(const TileInfo *ti, byte set);
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void DrawClearLandFence(const TileInfo *ti);
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void TileLoopClearHelper(TileIndex tile);
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/* water_land.cpp */
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void DrawShipDepotSprite(int x, int y, int image);
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void TileLoop_Water(TileIndex tile);
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/* players.cpp */
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bool CheckPlayerHasMoney(CommandCost cost);
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void SubtractMoneyFromPlayer(CommandCost cost);
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