forked from mirror/OpenTTD
(svn r7592) -Feature: Add support for tractive effort to 'realistic' acceleration.
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1
engine.h
1
engine.h
@@ -27,6 +27,7 @@ typedef struct RailVehicleInfo {
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// kind of visual effect to generate for a vehicle (default, steam, diesel, electric).
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// Same goes for the callback result, which atm is only used to check if a wagon is powered.
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byte shorten_factor; // length on main map for this type is 8 - shorten_factor
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byte tractive_effort; ///< Tractive effort coefficient
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byte user_def_data; ///! Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles
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} RailVehicleInfo;
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