(svn r1817) -Codechange: Moved depot-functions to depot.c

-Codechange: Added wrappers around depot-access (GetDepot no exists)
-Codechange: Made depot-functions a bit more logic (no longer 
GetDepotByTile crashes your game when you request it on a non-depot tile)
-Add: made depots dynamic (yes, 64k depots are possible now)
This commit is contained in:
truelight
2005-02-06 10:18:47 +00:00
parent 6493e12bfb
commit e9c93f9c0c
27 changed files with 355 additions and 224 deletions

View File

@@ -13,7 +13,7 @@
#include "player.h"
#include "engine.h"
#include "vehicle_gui.h"
#include "depot.h"
int _traininfo_vehicle_pitch = 0;
@@ -303,7 +303,7 @@ static void DrawTrainDepotWindow(Window *w)
uint tile;
Vehicle *v, *u;
int num,x,y,i, hnum;
Depot *d;
Depot *depot;
tile = w->window_number;
@@ -336,11 +336,10 @@ static void DrawTrainDepotWindow(Window *w)
SetHScrollCount(w, hnum);
/* locate the depot struct */
for (d = _depots; d->xy != (TileIndex)tile; d++) {
assert(d < endof(_depots));
}
depot = GetDepotByTile(tile);
assert(depot != NULL);
SetDParam(0, d->town_index);
SetDParam(0, depot->town_index);
DrawWindowWidgets(w);
x = 2;
@@ -850,7 +849,7 @@ static void TrainViewWndProc(Window *w, WindowEvent *e)
} break;
case OT_GOTO_DEPOT: {
Depot *dep = &_depots[v->current_order.station];
Depot *dep = GetDepot(v->current_order.station);
SetDParam(0, dep->town_index);
str = STR_HEADING_FOR_TRAIN_DEPOT + _patches.vehicle_speed;
SetDParam(1, v->u.rail.last_speed * 10 >> 4);
@@ -927,7 +926,7 @@ static void TrainViewWndProc(Window *w, WindowEvent *e)
v = GetVehicle(w->window_number);
assert(v->type == VEH_Train);
h = CheckStoppedInDepot(v) >= 0 ? (1 << 9) : (1 << 12);
h = CheckTrainStoppedInDepot(v) >= 0 ? (1 << 9) : (1 << 12);
if (h != w->hidden_state) {
w->hidden_state = h;
SetWindowDirty(w);