forked from mirror/OpenTTD
(svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now)
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@@ -13,6 +13,7 @@
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#include "engine.h"
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#include "viewport.h"
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#include "player.h"
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#include "depot.h"
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void Set_DPARAM_Aircraft_Build_Window(uint16 engine_number)
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