forked from mirror/OpenTTD
(svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now)
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3
ai_new.c
3
ai_new.c
@@ -26,6 +26,7 @@
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#include "station.h"
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#include "engine.h"
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#include "gui.h"
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#include "depot.h"
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// This function is called after StartUp. It is the init of an AI
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static void AiNew_State_FirstTime(Player *p) {
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@@ -1166,7 +1167,7 @@ static void AiNew_State_GiveOrders(Player *p) {
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idx = 2;
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order.type = OT_GOTO_DEPOT;
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order.flags = OF_UNLOAD;
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order.station = GetDepotByTile(p->ainew.depot_tile);
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order.station = GetDepotByTile(p->ainew.depot_tile)->index;
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DoCommandByTile(0, p->ainew.veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
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}
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