forked from mirror/OpenTTD
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
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@@ -287,7 +287,7 @@ const Sprite *CoreTextFontCache::InternalGetGlyph(GlyphID key, bool use_aa)
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SpriteLoader::Sprite sprite;
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sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
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sprite.type = ST_FONT;
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sprite.type = SpriteType::Font;
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sprite.colours = (use_aa ? SCC_PAL | SCC_ALPHA : SCC_PAL);
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sprite.width = width;
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sprite.height = height;
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