forked from mirror/OpenTTD
Cleanup: Use new filename for README file. (#6738)
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committed by
Patric Stout
parent
3b32075e8a
commit
e8de33a61f
@@ -139,7 +139,7 @@ void CheckExternalFiles()
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if (used_set->GetNumInvalid() != 0) {
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/* Not all files were loaded successfully, see which ones */
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add_pos += seprintf(add_pos, last, "Trying to load graphics set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of readme.txt.\n\nThe following files are corrupted or missing:\n", used_set->name);
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add_pos += seprintf(add_pos, last, "Trying to load graphics set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of README.md.\n\nThe following files are corrupted or missing:\n", used_set->name);
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for (uint i = 0; i < GraphicsSet::NUM_FILES; i++) {
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MD5File::ChecksumResult res = GraphicsSet::CheckMD5(&used_set->files[i], BASESET_DIR);
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if (res != MD5File::CR_MATCH) add_pos += seprintf(add_pos, last, "\t%s is %s (%s)\n", used_set->files[i].filename, res == MD5File::CR_MISMATCH ? "corrupt" : "missing", used_set->files[i].missing_warning);
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@@ -149,7 +149,7 @@ void CheckExternalFiles()
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const SoundsSet *sounds_set = BaseSounds::GetUsedSet();
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if (sounds_set->GetNumInvalid() != 0) {
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add_pos += seprintf(add_pos, last, "Trying to load sound set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of readme.txt.\n\nThe following files are corrupted or missing:\n", sounds_set->name);
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add_pos += seprintf(add_pos, last, "Trying to load sound set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of README.md.\n\nThe following files are corrupted or missing:\n", sounds_set->name);
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assert_compile(SoundsSet::NUM_FILES == 1);
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/* No need to loop each file, as long as there is only a single
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