forked from mirror/OpenTTD
(svn r17570) -Fix: a number of Doxygen warnings about missing parameters, which were sometimes missing and sometimes just typos
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@@ -107,6 +107,7 @@ static void AddDebugText(char *buf, const char *s, ...)
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/** Prints GRF filename if found
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* @param buf The location in the _dbgofs buffer to draw
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* @param grfid GRF which filename to print
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*/
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static void PrintGrfFilename(char *buf, uint grfid)
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@@ -119,6 +120,7 @@ static void PrintGrfFilename(char *buf, uint grfid)
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}
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/** Prints GRF ID, checksum and filename if found
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* @param buf The location in the _dbgofs buffer to draw
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* @param grfid GRF ID
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* @param md5sum array of md5sum to print
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*/
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@@ -150,7 +152,10 @@ static const char *la_text[] = {
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assert_compile(lengthof(la_text) == GLAT_END);
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/** Prints active gamelog */
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/**
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* Prints active gamelog
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* @param proc the procedure to draw with
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*/
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void GamelogPrint(GamelogPrintProc *proc)
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{
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char buf[GAMELOG_BUF_LEN];
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@@ -359,7 +364,6 @@ bool GamelogTestEmergency()
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}
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/** Logs a change in game revision
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* @param revision new revision string
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*/
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void GamelogRevision()
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{
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@@ -481,7 +485,8 @@ static void GamelogGRFBug(uint32 grfid, byte bug, uint64 data)
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* Ensures this is logged only once for each GRF and engine type
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* This check takes some time, but it is called pretty seldom, so it
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* doesn't matter that much (ideally it shouldn't be called at all).
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* @param engine engine to log
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* @param grfid the broken NewGRF
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* @param internal_id the internal ID of whatever's broken in the NewGRF
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* @return true iff a unique record was done
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*/
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bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id)
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