forked from mirror/OpenTTD
(svn r3846) Add functions to set the type of stuff (clear, water, rail, road) under bridges
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37
bridge_map.h
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37
bridge_map.h
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/* $Id$ */
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#ifndef BRIDGE_MAP_H
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#define BRIDGE_MAP_H
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#include "macros.h"
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#include "map.h"
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#include "rail.h"
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#include "tile.h"
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static inline void SetClearUnderBridge(TileIndex t)
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{
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SetTileOwner(t, OWNER_NONE);
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SB(_m[t].m5, 3, 3, 0 << 2 | 0);
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}
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static inline void SetWaterUnderBridge(TileIndex t)
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{
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SetTileOwner(t, OWNER_WATER);
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SB(_m[t].m5, 3, 3, 0 << 2 | 1);
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}
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static inline void SetRailUnderBridge(TileIndex t, Owner o, RailType r)
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{
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SetTileOwner(t, o);
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SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_RAIL);
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SB(_m[t].m3, 0, 4, r);
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}
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static inline void SetRoadUnderBridge(TileIndex t, Owner o)
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{
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SetTileOwner(t, o);
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SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_ROAD);
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}
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#endif
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