forked from mirror/OpenTTD
(svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent with its own name and all other DO_* flags.
Now it is active-true.
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2
ttd.c
2
ttd.c
@@ -641,7 +641,7 @@ static void LoadIntroGame()
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{
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char filename[256];
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_game_mode = GM_MENU;
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_display_opt |= DO_TRANS_BUILDINGS; // don't make buildings transparent in intro
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_display_opt &= ~DO_TRANS_BUILDINGS; // don't make buildings transparent in intro
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_opt_mod_ptr = &_new_opt;
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GfxLoadSprites();
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