forked from mirror/OpenTTD
(svn r3409) - Change the server advertisement interval to use the frame counter instead
of game days. This allows a paused server to continue to advertise itself. This also fixes advertising for games that start before 1922.
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@@ -35,9 +35,9 @@ typedef enum {
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} PacketUDPType;
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enum {
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ADVERTISE_NORMAL_INTERVAL = 450, // interval between advertising in days
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ADVERTISE_RETRY_INTERVAL = 5, // readvertise when no response after this amount of days
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ADVERTISE_RETRY_TIMES = 3 // give up readvertising after this much failed retries
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ADVERTISE_NORMAL_INTERVAL = 30000, // interval between advertising in ticks (15 minutes)
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ADVERTISE_RETRY_INTERVAL = 300, // readvertise when no response after this many ticks (9 seconds)
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ADVERTISE_RETRY_TIMES = 3 // give up readvertising after this much failed retries
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};
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#define DEF_UDP_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(Packet *p, struct sockaddr_in *client_addr)
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@@ -611,18 +611,23 @@ void NetworkUDPAdvertise(void)
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if (!NetworkUDPListen(&_udp_master_socket, _network_server_bind_ip, 0, false))
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return;
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/* Only send once in the 450 game-days (about 15 minutes) */
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if (_network_advertise_retries == 0) {
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if ( (_network_last_advertise_date + ADVERTISE_NORMAL_INTERVAL) > _date)
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return;
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if (_network_need_advertise) {
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_network_need_advertise = false;
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_network_advertise_retries = ADVERTISE_RETRY_TIMES;
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} else {
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/* Only send once every ADVERTISE_NORMAL_INTERVAL ticks */
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if (_network_advertise_retries == 0) {
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if ((_network_last_advertise_frame + ADVERTISE_NORMAL_INTERVAL) > _frame_counter)
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return;
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_network_advertise_retries = ADVERTISE_RETRY_TIMES;
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}
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if ((_network_last_advertise_frame + ADVERTISE_RETRY_INTERVAL) > _frame_counter)
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return;
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}
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if ( (_network_last_advertise_date + ADVERTISE_RETRY_INTERVAL) > _date)
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return;
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_network_advertise_retries--;
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_network_last_advertise_date = _date;
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_network_last_advertise_frame = _frame_counter;
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/* Find somewhere to send */
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out_addr.sin_family = AF_INET;
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