forked from mirror/OpenTTD
(svn r546) -newgrf: Use GetCustomVehicleIcon() for fetching sprites for vehicle selection dialogs. (Idea by octo, done by pasky).
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4
engine.h
4
engine.h
@@ -91,7 +91,9 @@ int GetCustomEngineSprite(byte engine, uint16 overriding_engine, byte cargo, byt
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GetCustomEngineSprite(v->engine_type, v->type == VEH_Train ? v->u.rail.first_engine : -1, \
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_global_cargo_id[_opt.landscape][v->cargo_type], \
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((v->cargo_count + 1) * 100) / (v->cargo_cap + 1), \
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!!v->cur_speed, direction);
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!!v->cur_speed, direction)
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#define GetCustomVehicleIcon(v, direction) \
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GetCustomEngineSprite(v, -1, CID_PURCHASE, 0, 0, direction)
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void SetCustomEngineName(int engine, char *name);
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StringID GetCustomEngineName(int engine);
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