(svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to sprite.h (pasky)

This commit is contained in:
darkvater
2004-11-14 16:42:08 +00:00
parent a415b8ecce
commit e656a91736
9 changed files with 58 additions and 36 deletions

View File

@@ -1,6 +1,8 @@
#ifndef ENGINE_H
#define ENGINE_H
#include "sprite.h"
typedef struct RailVehicleInfo {
byte image_index;
byte flags; /* 1=multihead engine, 2=wagon */
@@ -80,24 +82,6 @@ enum {
void StartupEngines();
struct SpriteGroup {
// XXX: Would anyone ever need more than 16 spritesets? Maybe we should
// use even less, now we take whole 8kb for custom sprites table, oh my!
byte sprites_per_set; // means number of directions - 4 or 8
// Loaded = in motion, loading = not moving
// Each group contains several spritesets, for various loading stages
// XXX: For stations the meaning is different - loaded is for stations
// with small amount of cargo whilst loading is for stations with a lot
// of da stuff.
byte loaded_count;
uint16 loaded[16]; // sprite ids
byte loading_count;
uint16 loading[16]; // sprite ids
};
extern byte _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
enum {
CID_DEFAULT = 29,
@@ -173,4 +157,5 @@ extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
#define ship_vehicle_info(e) _ship_vehicle_info[e - SHIP_ENGINES_INDEX]
#define aircraft_vehinfo(e) _aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX]
#define road_vehicle_info(e) (&_road_vehicle_info[e - ROAD_ENGINES_INDEX])
#endif