forked from mirror/OpenTTD
(svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to sprite.h (pasky)
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21
engine.h
21
engine.h
@@ -1,6 +1,8 @@
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#ifndef ENGINE_H
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#define ENGINE_H
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#include "sprite.h"
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typedef struct RailVehicleInfo {
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byte image_index;
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byte flags; /* 1=multihead engine, 2=wagon */
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@@ -80,24 +82,6 @@ enum {
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void StartupEngines();
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struct SpriteGroup {
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// XXX: Would anyone ever need more than 16 spritesets? Maybe we should
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// use even less, now we take whole 8kb for custom sprites table, oh my!
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byte sprites_per_set; // means number of directions - 4 or 8
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// Loaded = in motion, loading = not moving
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// Each group contains several spritesets, for various loading stages
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// XXX: For stations the meaning is different - loaded is for stations
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// with small amount of cargo whilst loading is for stations with a lot
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// of da stuff.
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byte loaded_count;
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uint16 loaded[16]; // sprite ids
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byte loading_count;
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uint16 loading[16]; // sprite ids
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};
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extern byte _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
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enum {
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CID_DEFAULT = 29,
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@@ -173,4 +157,5 @@ extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
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#define ship_vehicle_info(e) _ship_vehicle_info[e - SHIP_ENGINES_INDEX]
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#define aircraft_vehinfo(e) _aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX]
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#define road_vehicle_info(e) (&_road_vehicle_info[e - ROAD_ENGINES_INDEX])
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#endif
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