(svn r3820) Be a bit more strict with types: use special types instead of generic byte and don't fill arbitrary data into inappropriate types

This commit is contained in:
tron
2006-03-11 17:06:16 +00:00
parent 929fae7b68
commit e63e3bb84c
2 changed files with 23 additions and 15 deletions

View File

@@ -195,7 +195,9 @@ bool CheckBridge_Stuff(byte bridge_type, uint bridge_len)
int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
int bridge_type;
byte rail_or_road, railtype, m5;
byte m5;
TransportType transport;
RailType railtype;
int sx,sy;
TileInfo ti_start, ti_end;
TileIndex tile;
@@ -211,17 +213,17 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/* unpack parameters */
bridge_type = GB(p2, 0, 8);
railtype = GB(p2, 8, 8);
if (p1 >= MapSize()) return CMD_ERROR;
// type of bridge
if (HASBIT(railtype, 7)) { // bit 15 of original p2 param
if (HASBIT(p2, 15)) {
railtype = 0;
rail_or_road = 2;
transport = TRANSPORT_ROAD;
} else {
if (!ValParamRailtype(railtype)) return CMD_ERROR;
rail_or_road = 0;
if (!ValParamRailtype(GB(p2, 8, 8))) return CMD_ERROR;
railtype = GB(p2, 8, 8);
transport = TRANSPORT_RAIL;
}
sx = TileX(p1) * 16;
@@ -311,7 +313,7 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
MP_MAP2 | MP_MAP3LO | MP_MAPOWNER_CURRENT | MP_MAP5,
(bridge_type << 4), /* map2 */
railtype, /* map3_lo */
0x80 | direction | rail_or_road /* map5 */
0x80 | direction | transport << 1 /* map5 */
);
/* build the end tile */
@@ -320,7 +322,7 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
MP_MAP2 | MP_MAP3LO | MP_MAPOWNER_CURRENT | MP_MAP5,
(bridge_type << 4), /* map2 */
railtype, /* map3_lo */
0x80 | 0x20 | direction | rail_or_road /* map5 */
0x80 | 0x20 | direction | transport << 1 /* map5 */
);
}
@@ -374,7 +376,7 @@ not_valid_below:;
/* do middle part of bridge */
if (flags & DC_EXEC) {
_m[tile].m5 = (byte)(m5 | direction | rail_or_road);
_m[tile].m5 = (byte)(m5 | direction | transport << 1);
SetTileType(tile, MP_TUNNELBRIDGE);
//bridges pieces sequence (middle parts)