forked from mirror/OpenTTD
(svn r925) Use sound enums
Also play the correct sound when a toyland road vehicle breaks down
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@@ -565,7 +565,7 @@ static void FloodVehicle(Vehicle *v)
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0);
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}
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CreateEffectVehicleRel(v,4,4,8,EV_CRASHED_SMOKE); // show cool destruction effects
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SndPlayVehicleFx(16, v); // create sound
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SndPlayVehicleFx(SND_12_EXPLOSION, v); // create sound
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}
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// called from tunnelbridge_cmd
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