(svn r925) Use sound enums

Also play the correct sound when a toyland road vehicle breaks down
This commit is contained in:
tron
2004-12-04 09:26:39 +00:00
parent d036559e0e
commit e56c3cddd8
24 changed files with 118 additions and 106 deletions

View File

@@ -1243,7 +1243,12 @@ static void HandleLocomotiveSmokeCloud(Vehicle *v)
static void TrainPlayLeaveStationSound(Vehicle *v)
{
static const byte sfx[3] = { 0x2, 0x8, 0x8 };
static const SoundFx sfx[] = {
SND_04_TRAIN,
SND_0A_TRAIN_HORN,
SND_0A_TRAIN_HORN
};
int engtype = v->engine_type;
switch (_engines[engtype].railtype) {
@@ -2007,7 +2012,7 @@ static void CheckTrainCollision(Vehicle *v)
0);
ModifyStationRatingAround(v->tile, v->owner, -160, 30);
SndPlayVehicleFx(17, v);
SndPlayVehicleFx(SND_13_BIG_CRASH, v);
}
static void *CheckVehicleAtSignal(Vehicle *v, void *data)
@@ -2320,7 +2325,8 @@ static void HandleBrokenTrain(Vehicle *v)
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
SndPlayVehicleFx((_opt.landscape != LT_CANDY) ? 0xE : 0x3A, v);
SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
if (!(v->vehstatus & VS_HIDDEN)) {
Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
@@ -2417,7 +2423,7 @@ static void TrainCheckIfLineEnds(Vehicle *v)
if (IS_TILETYPE(tile, MP_STREET) && (_map5[tile] & 0xF0)==0x10) {
if (!(_map5[tile] & 4)) {
_map5[tile] |= 4;
SndPlayVehicleFx(12, v);
SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
MarkTileDirtyByTile(tile);
}
}