forked from mirror/OpenTTD
(svn r925) Use sound enums
Also play the correct sound when a toyland road vehicle breaks down
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@@ -157,7 +157,8 @@ static void HandleBrokenShip(Vehicle *v)
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InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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SndPlayVehicleFx((_opt.landscape != LT_CANDY) ? 0xE : 0x3A, v);
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SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
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SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
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if (!(v->vehstatus & VS_HIDDEN)) {
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Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
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