(svn r925) Use sound enums

Also play the correct sound when a toyland road vehicle breaks down
This commit is contained in:
tron
2004-12-04 09:26:39 +00:00
parent d036559e0e
commit e56c3cddd8
24 changed files with 118 additions and 106 deletions

View File

@@ -503,7 +503,7 @@ static void RoadVehCrash(Vehicle *v)
0);
ModifyStationRatingAround(v->tile, v->owner, -160, 22);
SndPlayVehicleFx(16, v);
SndPlayVehicleFx(SND_12_EXPLOSION, v);
}
static void RoadVehCheckTrainCrash(Vehicle *v)
@@ -536,7 +536,8 @@ static void HandleBrokenRoadVeh(Vehicle *v)
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
SndPlayVehicleFx((_opt.landscape != LT_CANDY) ? 0xD : 0x34, v);
SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
SND_0F_VEHICLE_BREAKDOWN : SND_35_COMEDY_BREAKDOWN, v);
if (!(v->vehstatus & VS_HIDDEN)) {
Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
@@ -635,8 +636,9 @@ static void HandleRoadVehLoading(Vehicle *v)
static void StartRoadVehSound(Vehicle *v)
{
int s = RoadVehInfo(v->engine_type)->sfx;
if (s == 23 && (v->tick_counter&3) == 0) s++;
SoundFx s = RoadVehInfo(v->engine_type)->sfx;
if (s == SND_19_BUS_START_PULL_AWAY && (v->tick_counter & 3) == 0)
s = SND_1A_BUS_START_PULL_AWAY_WITH_HORN;
SndPlayVehicleFx(s, v);
}