(svn r925) Use sound enums

Also play the correct sound when a toyland road vehicle breaks down
This commit is contained in:
tron
2004-12-04 09:26:39 +00:00
parent d036559e0e
commit e56c3cddd8
24 changed files with 118 additions and 106 deletions

View File

@@ -734,7 +734,7 @@ static bool Aircraft_5(Vehicle *v)
if (u->cur_speed > 32) {
v->cur_speed = 0;
if (--u->cur_speed == 32) {
SndPlayVehicleFx(0x16, v);
SndPlayVehicleFx(SND_18_HELICOPTER, v);
}
} else {
u->cur_speed = 32;
@@ -1098,7 +1098,7 @@ static void MaybeCrashAirplane(Vehicle *v)
0);
ModifyStationRatingAround(TILE_FROM_XY(v->x_pos, v->y_pos), v->owner, -160, 30);
SndPlayVehicleFx(16, v);
SndPlayVehicleFx(SND_12_EXPLOSION, v);
}
// we've landed and just arrived at a terminal
@@ -1182,7 +1182,7 @@ static void AircraftLand(Vehicle *v)
static void AircraftLandAirplane(Vehicle *v)
{
AircraftLand(v);
SndPlayVehicleFx(0x15, v);
SndPlayVehicleFx(SND_17_SKID_PLANE, v);
MaybeCrashAirplane(v);
}