(svn r22457) -Codechange: Make the NewGRFSpriteLayout a direct member of TileLayoutSpriteGroup instead of allocating it separately.

This commit is contained in:
frosch
2011-05-14 17:33:26 +00:00
parent 7415b9cca2
commit e55f849a29
7 changed files with 19 additions and 25 deletions

View File

@@ -3946,34 +3946,33 @@ static void NewSpriteGroup(ByteReader *buf)
act_group = group;
/* num_building_stages should be 1, if we are only using non-custom sprites */
group->num_building_stages = max((uint8)1, num_spriteset_ents);
group->dts = new NewGRFSpriteLayout();
/* Groundsprite */
group->dts->ground.sprite = buf->ReadWord();
group->dts->ground.pal = buf->ReadWord();
group->dts.ground.sprite = buf->ReadWord();
group->dts.ground.pal = buf->ReadWord();
/* Remap transparent/colour modifier bits */
MapSpriteMappingRecolour(&group->dts->ground);
MapSpriteMappingRecolour(&group->dts.ground);
if (HasBit(group->dts->ground.pal, 15)) {
if (HasBit(group->dts.ground.pal, 15)) {
/* Bit 31 set means this is a custom sprite, so rewrite it to the
* last spriteset defined. */
uint spriteset = GB(group->dts->ground.sprite, 0, 14);
uint spriteset = GB(group->dts.ground.sprite, 0, 14);
if (num_spriteset_ents == 0 || spriteset >= num_spritesets) {
grfmsg(1, "NewSpriteGroup: Spritelayout uses undefined custom spriteset %d", spriteset);
group->dts->ground.sprite = SPR_IMG_QUERY;
group->dts->ground.pal = PAL_NONE;
group->dts.ground.sprite = SPR_IMG_QUERY;
group->dts.ground.pal = PAL_NONE;
} else {
SpriteID sprite = _cur_grffile->spriteset_start + spriteset * num_spriteset_ents;
SB(group->dts->ground.sprite, 0, SPRITE_WIDTH, sprite);
ClrBit(group->dts->ground.pal, 15);
SetBit(group->dts->ground.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE);
SB(group->dts.ground.sprite, 0, SPRITE_WIDTH, sprite);
ClrBit(group->dts.ground.pal, 15);
SetBit(group->dts.ground.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE);
}
}
group->dts->Allocate(num_building_sprites);
group->dts.Allocate(num_building_sprites);
for (i = 0; i < num_building_sprites; i++) {
DrawTileSeqStruct *seq = const_cast<DrawTileSeqStruct*>(&group->dts->seq[i]);
DrawTileSeqStruct *seq = const_cast<DrawTileSeqStruct*>(&group->dts.seq[i]);
seq->image.sprite = buf->ReadWord();
seq->image.pal = buf->ReadWord();