forked from mirror/OpenTTD
(svn r22457) -Codechange: Make the NewGRFSpriteLayout a direct member of TileLayoutSpriteGroup instead of allocating it separately.
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@@ -3946,34 +3946,33 @@ static void NewSpriteGroup(ByteReader *buf)
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act_group = group;
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/* num_building_stages should be 1, if we are only using non-custom sprites */
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group->num_building_stages = max((uint8)1, num_spriteset_ents);
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group->dts = new NewGRFSpriteLayout();
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/* Groundsprite */
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group->dts->ground.sprite = buf->ReadWord();
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group->dts->ground.pal = buf->ReadWord();
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group->dts.ground.sprite = buf->ReadWord();
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group->dts.ground.pal = buf->ReadWord();
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/* Remap transparent/colour modifier bits */
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MapSpriteMappingRecolour(&group->dts->ground);
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MapSpriteMappingRecolour(&group->dts.ground);
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if (HasBit(group->dts->ground.pal, 15)) {
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if (HasBit(group->dts.ground.pal, 15)) {
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/* Bit 31 set means this is a custom sprite, so rewrite it to the
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* last spriteset defined. */
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uint spriteset = GB(group->dts->ground.sprite, 0, 14);
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uint spriteset = GB(group->dts.ground.sprite, 0, 14);
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if (num_spriteset_ents == 0 || spriteset >= num_spritesets) {
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grfmsg(1, "NewSpriteGroup: Spritelayout uses undefined custom spriteset %d", spriteset);
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group->dts->ground.sprite = SPR_IMG_QUERY;
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group->dts->ground.pal = PAL_NONE;
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group->dts.ground.sprite = SPR_IMG_QUERY;
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group->dts.ground.pal = PAL_NONE;
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} else {
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SpriteID sprite = _cur_grffile->spriteset_start + spriteset * num_spriteset_ents;
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SB(group->dts->ground.sprite, 0, SPRITE_WIDTH, sprite);
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ClrBit(group->dts->ground.pal, 15);
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SetBit(group->dts->ground.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE);
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SB(group->dts.ground.sprite, 0, SPRITE_WIDTH, sprite);
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ClrBit(group->dts.ground.pal, 15);
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SetBit(group->dts.ground.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE);
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}
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}
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group->dts->Allocate(num_building_sprites);
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group->dts.Allocate(num_building_sprites);
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for (i = 0; i < num_building_sprites; i++) {
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DrawTileSeqStruct *seq = const_cast<DrawTileSeqStruct*>(&group->dts->seq[i]);
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DrawTileSeqStruct *seq = const_cast<DrawTileSeqStruct*>(&group->dts.seq[i]);
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seq->image.sprite = buf->ReadWord();
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seq->image.pal = buf->ReadWord();
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