(svn r3939) -Fix: No longer assume that the number of slots is 2. It was not a problem up to now, but it's not The Right Thing (TM) to do either

This commit is contained in:
celestar
2006-03-18 08:00:27 +00:00
parent 2bbcd41247
commit e54f1e1e2b
3 changed files with 8 additions and 4 deletions

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@@ -86,13 +86,15 @@ static void MarkStationDirty(const Station* st)
static void InitializeRoadStop(RoadStop *road_stop, RoadStop *previous, TileIndex tile, StationID index)
{
int i;
road_stop->xy = tile;
road_stop->used = true;
road_stop->status = 3; //stop is free
road_stop->slot[0] = road_stop->slot[1] = INVALID_VEHICLE;
road_stop->next = NULL;
road_stop->prev = previous;
road_stop->station = index;
for (i = 0; i < NUM_SLOTS; i++) road_stop->slot[i] = INVALID_VEHICLE;
}
RoadStop* GetPrimaryRoadStop(const Station* st, RoadStopType type)