forked from mirror/OpenTTD
(svn r3939) -Fix: No longer assume that the number of slots is 2. It was not a problem up to now, but it's not The Right Thing (TM) to do either
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@@ -86,13 +86,15 @@ static void MarkStationDirty(const Station* st)
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static void InitializeRoadStop(RoadStop *road_stop, RoadStop *previous, TileIndex tile, StationID index)
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{
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int i;
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road_stop->xy = tile;
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road_stop->used = true;
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road_stop->status = 3; //stop is free
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road_stop->slot[0] = road_stop->slot[1] = INVALID_VEHICLE;
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road_stop->next = NULL;
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road_stop->prev = previous;
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road_stop->station = index;
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for (i = 0; i < NUM_SLOTS; i++) road_stop->slot[i] = INVALID_VEHICLE;
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}
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RoadStop* GetPrimaryRoadStop(const Station* st, RoadStopType type)
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