Codechange: coding style fixes

This commit is contained in:
Rubidium
2024-01-03 22:33:38 +01:00
committed by rubidium42
parent 0075364c89
commit e3f49ee7a0
59 changed files with 121 additions and 121 deletions

View File

@@ -87,10 +87,10 @@ static void ShowCustCurrency();
/** Window for displaying the textfile of a BaseSet. */
template <class TBaseSet>
struct BaseSetTextfileWindow : public TextfileWindow {
const TBaseSet* baseset; ///< View the textfile of this BaseSet.
const TBaseSet *baseset; ///< View the textfile of this BaseSet.
StringID content_type; ///< STR_CONTENT_TYPE_xxx for title.
BaseSetTextfileWindow(TextfileType file_type, const TBaseSet* baseset, StringID content_type) : TextfileWindow(file_type), baseset(baseset), content_type(content_type)
BaseSetTextfileWindow(TextfileType file_type, const TBaseSet *baseset, StringID content_type) : TextfileWindow(file_type), baseset(baseset), content_type(content_type)
{
auto textfile = this->baseset->GetTextfile(file_type);
this->LoadTextfile(textfile.value(), BASESET_DIR);
@@ -112,7 +112,7 @@ struct BaseSetTextfileWindow : public TextfileWindow {
* @param content_type STR_CONTENT_TYPE_xxx for title.
*/
template <class TBaseSet>
void ShowBaseSetTextfileWindow(TextfileType file_type, const TBaseSet* baseset, StringID content_type)
void ShowBaseSetTextfileWindow(TextfileType file_type, const TBaseSet *baseset, StringID content_type)
{
CloseWindowById(WC_TEXTFILE, file_type);
new BaseSetTextfileWindow<TBaseSet>(file_type, baseset, content_type);
@@ -688,7 +688,7 @@ struct GameOptionsWindow : Window {
case WID_GO_BASE_GRF_DROPDOWN:
if (_game_mode == GM_MENU) {
CloseWindowByClass(WC_GRF_PARAMETERS);
auto* set = BaseGraphics::GetSet(index);
auto set = BaseGraphics::GetSet(index);
BaseGraphics::SetSet(set);
this->reload = true;
this->InvalidateData();
@@ -697,7 +697,7 @@ struct GameOptionsWindow : Window {
case WID_GO_BASE_SFX_DROPDOWN:
if (_game_mode == GM_MENU) {
auto* set = BaseSounds::GetSet(index);
auto set = BaseSounds::GetSet(index);
BaseSounds::ini_set = set->name;
BaseSounds::SetSet(set);
this->reload = true;