forked from mirror/OpenTTD
Codechange: coding style fixes
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@@ -1242,7 +1242,7 @@ bool AfterLoadGame()
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}
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}
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for (Vehicle* v : Vehicle::Iterate()) {
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for (Vehicle *v : Vehicle::Iterate()) {
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if (!v->IsGroundVehicle()) continue;
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if (IsBridgeTile(v->tile)) {
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DiagDirection dir = GetTunnelBridgeDirection(v->tile);
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@@ -2397,7 +2397,7 @@ bool AfterLoadGame()
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* 'default' names, after that we can assign the names. */
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for (Depot *d : Depot::Iterate()) d->town_cn = UINT16_MAX;
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for (Depot* d : Depot::Iterate()) MakeDefaultName(d);
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for (Depot *d : Depot::Iterate()) MakeDefaultName(d);
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}
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if (IsSavegameVersionBefore(SLV_142)) {
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@@ -2482,7 +2482,7 @@ bool AfterLoadGame()
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if (!wp->name.empty()) wp->town_cn = UINT16_MAX;
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}
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for (Waypoint* wp : Waypoint::Iterate()) {
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for (Waypoint *wp : Waypoint::Iterate()) {
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if (!wp->name.empty()) MakeDefaultName(wp);
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}
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}
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